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DeepRemix: Essential Step-By-Step Editing Instructions
Here follow instructions for the various types of editing you can do with DeepRemix. (For information about
the advanced editing techniques that are additionally available with the DeepAudio module, see
DeepAudio:
Advanced Editing Techniques
.) The following is separated into main categories like Pitch, Rhythm and
Unpitched Sound, with more specific techniques within.
Pitch
Chromatically edit pitch
•
Ensure that Snap To Semitone Guides is checked in the View menu and
then click & drag a note, selection of notes and/or their parts up/down to
raise/lower their pitches by a number of semitones.
•
Alternatively, press Up/Down to adjust the pitch of a selection.
•
Hold down
X
/Ctrl whilst doing this to shift the selection up or down by
an octave.
•
Note: To edit the pitch of a note selection by any number of semitones,
there must either be no scale applied to the bar that contains it, or that
scale must be chromatic (see below).
Edit pitch over a musical scale
1.
Choose the bars to which the musical scale will apply:
o
Click Set Musical Scale at the bottom-left of the Rip to choose a
musical scale for all bars or, if any scale changes have been added
(see below), only those up until the first scale change.
o
Then, move the mouse pointer to the right of a bar-line handle
(beneath the bar line) and click Add Scale Change to choose a
musical scale for all bars from that bar line onwards or, if any
scale changes have been set at later bar lines, only those up until
the next scale change.
2.
Choosing the musical scale:
o
Click Detect for RipX to automatically determine the scale from
the pitches of notes (major and minor keys only).
o
Manually select the scale by choosing the letter from which it
starts on the left and the type of scale on the right.
o
Click Clear to remove the selection.
o
Ensure that Auto Pitch To Scale is not checked unless you would
like notes to be automatically snapped to the scale.
o
A useful tool for creative inspiration, click Randomize for the scale to change every time
playback, or a loop begins. This automatically selects Auto Pitch To Scale. For a more
detailed description of this feature, see
Randomize
.