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© Hit’n’Mix Ltd 2009-2021
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•
Graphics
cards
with
the
recommended
10GB
VRAM
supported
include
GeForce 1080 Ti / 2080 Ti / 3080 / 3090.
•
Some graphics cards with 8GB of VRAM are also supported. However, you may
need
to be using only a single
monitor,
with no other apps
running.
A
checkbox CUDA Acceleration (uncheck if fails) will be added to the Ripper
options, and you should uncheck this if RipX crashes or does not complete
separation whilst ripping. These cards include NVIDIA GeForce 1070 / 1080 /
2070 / 2080 / 3070.
•
Click Rip to proceed.
Whilst the audio is being ripped, a progress bar appears in the RipList
Panel (top-right of the RipX window), showing the name of the track and
how much time is remaining. Right-click on the progress bar and click
Cancel Ripping to cancel it. If ripping multiple instruments, once they
have been separated, the Ripper app will open to analyze each.
Once finished, the Rip will be listed in the RipList panel with an open
folder icon to the left of its name. Click on it to view the separated
audio’s layers, notes and unpitched sounds. Right-click on the name of the Rip in the RipList Panel to
rename it, remove it from the RipList, delete it from your hard drive, open the folder in which it is stored,
or set its time signature.
Add a background image to your Rip by dragging & dropping a JPEG or PNG file onto it. (This can be
removed by right-clicking on the name of the Rip in the RipList Panel and clicking Remove Background
Image.)
Preparing Rips for Editing
Due to the complexity of separating audio, you may find instrumental parts are not always placed in the
correct layer. However, this is easy to fix:
•
Select the audio to move.
•
Then from the Layers Panel at the bottom-right of the RipX window, hover over the layer you
would like them to be in and click the arrow icon
that appears to the left of the layer name.
•
If the layer does not exist, click Add Layer first.
•
You can then use the keyboard shortcut M to continue transferring selections to this layer.
RipX automatically works out where bar lines should be placed. However, if you plan to work with rhythmic
aspects of audio, you should first ensure they marked out correctly:
•
Starting from the first bar line, go through and check the position. If incorrect, click
and drag the triangular handle beneath it to the correct place. RipX will automatically
update bar lines that follow.
•
Continue through the Rip until they are all correctly placed.