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5)
Use Volume Mapper (from the Tools/RipScripts>Mappers submenu) to make the start of the note
fade in. (Note that the Custom preset can be used to apply a fade just to the start of the note.)
6)
Open Infinity Scale from the Tools/RipScripts>Effects submenu and choose the Up and Triple notes
options.
7)
The best effect is achieved by choosing a number of Bars per octave that makes the glissando rise
slowly yet fast enough that there is enough time for the effect to go through multiple cycles of
glissando (slide).
8)
Click Scale Selected Notes to apply the effect.
DeepAudio: Replace an instrumental phrase with a vocal phrase that has the exact same pitches &
timing (vocal transplant)
1)
Select all notes belonging to an instrumental phrase (e.g. part of a guitar riff).
2)
Join them into one note (
X
/Ctrl+J) and, if necessary, assign them to the appropriate layer with the
Layers Panel.
3)
For best results, find a vocal phrase that is not greatly different in length or pitch. (It need not be from
the same Rip.)
4)
Select all notes belonging to the vocal phrase then copy & paste them to the start of the instrumental
phrase.
5)
Whilst still selected, join the vocal notes into one (
X
/Ctrl+J) and, if necessary, assign them to Voice
with the Layers Panel.
6)
Click & drag the end of the vocal note so that it is in time with the rest of the music.
In particular,
•
Fit the rhythm of the words to the drums, rhythm guitar or piano accompaniment,
•
Aligning the shapes of the phrases (e.g. their peaks) can sometimes be a quick way to find a
good result,
•
Any fine adjustments can be made later.
7)
In Audioshop’s Clone Pitch/Sound Tool, check Pitch Changes, Pitch and From Start.
8)
X
/Ctrl-click the instrumental note and then click & drag over the entire length of the vocal note to
reshape it.
9)
Select and delete the part of the instrumental note that overlaps the vocal note plus any part of the
vocal note that does not overlap the instrumental note.
10)
If necessary, make fine adjustments to sync the voice to the music by selecting parts of the vocal note
and moving their starts and ends.
11)
Use the Level effect to adjust the level of the voice to fit with the rest of the music.