Pacman clone - LO Calc is a game-engine

I use OpenOffice/LibreOffice since many years and do all development initially with Calc. Many of my operative tools were made with Excel - The engineers best friend.

Excel suffered from instability and compatibility issues (new versions) and LibreOffice excelled with stability and robustness and performance in very complex spreadsheet projects.

I wanted to see what is possible with Calc/Basic and made a competitor for all those Excel - Pacman clones out there. I’ll add a link to a video clip (a 1.5 MB .gif upload failed).

you may catch up there : How can I increase the performance of changing background color of cells? - #8 by Villeroy

Interesting, thx. but I wanted to limit the whole game to simple Basic macros. It uses micro - sequencing for character animation but since there are no sprites in Calc I chose a different approach to show 3 different colors. No external code, libraries, ScriptForge, etc. The code is highly optimized for performance. Level 12 is already to fast to play manually since there are no For - loops involved in rendering different character states.